Monday, November 18, 2019
Mathemathics Game Critique Essay Example | Topics and Well Written Essays - 2500 words
Mathemathics Game Critique - Essay Example At the top of the screen, there is a timer indicating time remaining while the student is answering the questions. If the student gets the incorrect answer, the boy on the screen will tell the player to try again. A score is also given to the students at the end of the game. When the game is finished and when the student gets the correct answers, a big fish will appear on the screen saying ââ¬Ëcongratulationsââ¬â¢. There are a few mathematical concepts addressed in this game. This game allows students to build their subtraction knowledge. It allows them to develop timing skills as there is a timer indicating how fast they are at answering the questions. The skill in recognising numbers is also required in order to answer the questions. Moreover, this game allows students to build their skills in visualising numbers and getting the correct answers. In the end, it can also provide a good mental practice for the students. However, this game can also have negative effects especiall y when some children may get bored after they keep getting the incorrect answers. Despite such negative effects, this technology, along with other computer games can enhance childrenââ¬â¢s mathematical learning. These mathematical games can also help improve their mental skills, as well as their reasoning, strategic thinking, and logic, and these are skills which are important in problem solving. (Hunting, 2012, p. 69). The following content outcomes are addressed: NS1.2 Addition and Subtraction- Uses a range of mental strategies and informal recording methods for addition and subtraction involving one- and two-digit numbers The following are the syllabus process outcomes: Questioning WMS1.1 Asks questions that could be explored using mathematics in relation to Stage 1 content Applying Strategies WMS1.2 Uses objects, diagrams, imagery and technology to explore mathematical problems Reasoning WMS1.4 Supports conclusions by explaining or demonstrating how answers were obtained. Ref lecting WMS1.5 Links mathematical ideas and makes connections with, and generalisations about, existing knowledge and understanding in relation to Stage 1 content There is a way to implement this game in the classroom. The implementation would involve seating the children in their chairs and then explaining to them what the game is. The explanation would have to include the use of an interactive whiteboard, a computer, or an overhead screen which would allow the teacher to go online and demonstrate the game. This game would require the children working independently. At the end of the lesson, the teacher would have to allow time for discussions in order to ensure that the students can share their difficulties and challenges in playing the game. Since this game involves subtraction strategies, any student who finds the game difficult should be allowed to speak up during discussion times. The teacher must also ensure that the students can reflect on the game and their experience while playing the game. There are many ways for differentiation within Stage 1. These include: Making the game into two players, as this would encourage a healthy sense of competition among the students, especially those seeking to excel in the game. Getting the students in the classroom to record the question and answer portions. This can be done by putting two students in each computer with one student playing the game, while the other would record the questi
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